1. Basic mechanics

Win condition

<aside> <img src="/icons/bullseye_yellow.svg" alt="/icons/bullseye_yellow.svg" width="40px" /> The goal of the game is to destroy all of your opponents’ spawn settlements.

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The turn timer

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2. Units, heroes, structures, and terrain

Basic units

Swordsman

A basic and cheap infantry unit.

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Knight

A quick and powerful cavalry unit.

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Pikeman

An anti-cavalry unit with moderate health.

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Archer

A fragile but high-damage ranged unit.

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Advanced units

Pillager

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A quick and weak unit that is highly effective against structures and catapults.

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Brute

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A slow, durable unit capable of killing many other melee units in battle.

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Catapult

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A slow but powerful siege engine with very high range; it’s strong against structures.

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The counter system in action

<aside> <img src="/icons/sword_red.svg" alt="/icons/sword_red.svg" width="40px" /> All units in Sky Strife have advantages and disadvantages against other types of units and structures.

For example:

  1. A knight one-shot-killing an archer
  2. An archer one-shot-killing a swordsman
  3. A catapult finishing off a brute

**(**On the right you can see an example of every unit destroying the unit or structure it is strongest against)

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Structures

<aside> <img src="/icons/info-alternate_blue.svg" alt="/icons/info-alternate_blue.svg" width="40px" /> Spawns can be destroyed. Settlements/mines are capturable. All of them give gold to players for every turn they are controlled (until they run out of gold).

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structure gold/turn gold cap
spawn 50 500
settlement
mine 50 1,000

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