<aside> <img src="/icons/bullseye_yellow.svg" alt="/icons/bullseye_yellow.svg" width="40px" /> The goal of the game is to destroy all of your opponents’ spawn settlements.
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15 seconds
A basic and cheap infantry unit.
A quick and powerful cavalry unit.
An anti-cavalry unit with moderate health.
A fragile but high-damage ranged unit.
A quick and weak unit that is highly effective against structures and catapults.
A slow, durable unit capable of killing many other melee units in battle.
A slow but powerful siege engine with very high range; it’s strong against structures.
<aside> <img src="/icons/sword_red.svg" alt="/icons/sword_red.svg" width="40px" /> All units in Sky Strife have advantages and disadvantages against other types of units and structures.
For example:
**(**On the right you can see an example of every unit destroying the unit or structure it is strongest against)
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<aside> <img src="/icons/info-alternate_blue.svg" alt="/icons/info-alternate_blue.svg" width="40px" /> Spawns can be destroyed. Settlements/mines are capturable. All of them give gold to players for every turn they are controlled (until they run out of gold).
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structure | gold/turn | gold cap |
---|---|---|
spawn | 50 | 500 |
settlement | — | — |
mine | 50 | 1,000 |