<aside> <img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each unit has an archetype This type determines how much damage a unit deals and receives against other units. You can view the counter matrix for advanced details.

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Swordsman

A basic and cheap infantry unit.

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Pikeman

An anti-cavalry unit with moderate health.

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Knight

A quick and powerful cavalry unit.

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Archer

A fragile but high-damage ranged unit.

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Pillager

A quick and weak unit that is highly effective against structures and catapults.

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Brute

A slow, durable unit capable of killing many other melee units in battle.

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Catapult

A slow but powerful siege engine with very high range; it’s strong against structures.

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Advanced unit details

archetype cost (gold) health strength counter % movement range gold on kill
swordsman infantry 100 120 50 70 3 1 25
pikemen anti-cavalry 150 120 50 70 3 1 50
pillager scout 200 120 50 70 4 1 50
archer ranged infantry 250 100 50 0 3.5 2 – 3 100
knight cavalry 400 180 50 70 4.5 1 150
brute heavy infantry 550 300 50 70 2.5 1 200
catapult seige 700 120 60 0 2 3 – 4 300

Advanced counter matrix

<aside> <img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each number indicates the multiplier each type has against another. For example, an Archer does 50 strength x 2.25 multiplier = 112.5 damage against a Swordsman, allowing it to kill it in one shot.

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infantry anti-cavalry scout cavalry ranged infantry siege heavy infantry castle structure
infantry 1.00 1.50 1.00 1.00 1.00 1.00 0.50 0.75 1.00
anti-cavalry 0.75 1.00 1.00 2.00 1.00 1.00 0.75 0.75 1.00
scout 0.50 0.50 0.50 0.50 0.50 2.00 0.50 1.50 2.50
cavalry 1.00 0.50 2.00 1.00 2.00 1.00 1.00 0.75 1.00
ranged infantry 2.25 2.00 0.75 0.75 1.00 0.75 1.25 0.50 0.75
siege 1.50 1.50 0.50 0.75 1.50 1.00 2.00 1.50 2.00
heavy infantry 2.00 1.00 1.00 1.50 2.00 1.50 1.00 1.00 1.50

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Heroes


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