<aside> <img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each unit has an archetype This type determines how much damage a unit deals and receives against other units. You can view the counter matrix for advanced details.
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A basic and cheap infantry unit.
An anti-cavalry unit with moderate health.
A quick and powerful cavalry unit.
A fragile but high-damage ranged unit.
A quick and weak unit that is highly effective against structures and catapults.
A slow, durable unit capable of killing many other melee units in battle.
A slow but powerful siege engine with very high range; it’s strong against structures.
archetype | cost (gold) | health | strength | counter % | movement | range | gold on kill | |
---|---|---|---|---|---|---|---|---|
swordsman | infantry | 100 | 120 | 50 | 70 | 3 | 1 | 25 |
pikemen | anti-cavalry | 150 | 120 | 50 | 70 | 3 | 1 | 50 |
pillager | scout | 200 | 120 | 50 | 70 | 4 | 1 | 50 |
archer | ranged infantry | 250 | 100 | 50 | 0 | 3.5 | 2 – 3 | 100 |
knight | cavalry | 400 | 180 | 50 | 70 | 4.5 | 1 | 150 |
brute | heavy infantry | 550 | 300 | 50 | 70 | 2.5 | 1 | 200 |
catapult | seige | 700 | 120 | 60 | 0 | 2 | 3 – 4 | 300 |
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<img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each number indicates the multiplier each type has against another.
For example, an Archer does 50 strength
x 2.25 multiplier
= 112.5 damage
against a Swordsman, allowing it to kill it in one shot.
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infantry | anti-cavalry | scout | cavalry | ranged infantry | siege | heavy infantry | castle | structure | |
---|---|---|---|---|---|---|---|---|---|
infantry | 1.00 | 1.50 | 1.00 | 1.00 | 1.00 | 1.00 | 0.50 | 0.75 | 1.00 |
anti-cavalry | 0.75 | 1.00 | 1.00 | 2.00 | 1.00 | 1.00 | 0.75 | 0.75 | 1.00 |
scout | 0.50 | 0.50 | 0.50 | 0.50 | 0.50 | 2.00 | 0.50 | 1.50 | 2.50 |
cavalry | 1.00 | 0.50 | 2.00 | 1.00 | 2.00 | 1.00 | 1.00 | 0.75 | 1.00 |
ranged infantry | 2.25 | 2.00 | 0.75 | 0.75 | 1.00 | 0.75 | 1.25 | 0.50 | 0.75 |
siege | 1.50 | 1.50 | 0.50 | 0.75 | 1.50 | 1.00 | 2.00 | 1.50 | 2.00 |
heavy infantry | 2.00 | 1.00 | 1.00 | 1.50 | 2.00 | 1.50 | 1.00 | 1.00 | 1.50 |