<aside> <img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each unit has an archetype This type determines how much damage a unit deals and receives against other units. You can view the counter matrix for advanced details.
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A basic and cheap infantry unit.

An anti-cavalry unit with moderate health.

A quick and powerful cavalry unit.

A fragile but high-damage ranged unit.

A quick and weak unit that is highly effective against structures and catapults.

A slow, durable unit capable of killing many other melee units in battle.

A slow but powerful siege engine with very high range; it’s strong against structures.








| archetype | cost (gold) | health | strength | counter % | movement | range | gold on kill | |
|---|---|---|---|---|---|---|---|---|
| swordsman | infantry | 100 | 120 | 50 | 70 | 3 | 1 | 25 |
| pikemen | anti-cavalry | 150 | 120 | 50 | 70 | 3 | 1 | 50 |
| pillager | scout | 200 | 120 | 50 | 70 | 4 | 1 | 50 |
| archer | ranged infantry | 250 | 100 | 50 | 0 | 3.5 | 2 – 3 | 100 |
| knight | cavalry | 400 | 180 | 50 | 70 | 4.5 | 1 | 150 |
| brute | heavy infantry | 550 | 300 | 50 | 70 | 2.5 | 1 | 200 |
| catapult | seige | 700 | 120 | 60 | 0 | 2 | 3 – 4 | 300 |
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<img src="/icons/info-alternate_red.svg" alt="/icons/info-alternate_red.svg" width="40px" /> Each number indicates the multiplier each type has against another.
For example, an Archer does 50 strength x 2.25 multiplier = 112.5 damage against a Swordsman, allowing it to kill it in one shot.
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| infantry | anti-cavalry | scout | cavalry | ranged infantry | siege | heavy infantry | castle | structure | |
|---|---|---|---|---|---|---|---|---|---|
| infantry | 1.00 | 1.50 | 1.00 | 1.00 | 1.00 | 1.00 | 0.50 | 0.75 | 1.00 |
| anti-cavalry | 0.75 | 1.00 | 1.00 | 2.00 | 1.00 | 1.00 | 0.75 | 0.75 | 1.00 |
| scout | 0.50 | 0.50 | 0.50 | 0.50 | 0.50 | 2.00 | 0.50 | 1.50 | 2.50 |
| cavalry | 1.00 | 0.50 | 2.00 | 1.00 | 2.00 | 1.00 | 1.00 | 0.75 | 1.00 |
| ranged infantry | 2.25 | 2.00 | 0.75 | 0.75 | 1.00 | 0.75 | 1.25 | 0.50 | 0.75 |
| siege | 1.50 | 1.50 | 0.50 | 0.75 | 1.50 | 1.00 | 2.00 | 1.50 | 2.00 |
| heavy infantry | 2.00 | 1.00 | 1.00 | 1.50 | 2.00 | 1.50 | 1.00 | 1.00 | 1.50 |